This commit is contained in:
2025-07-07 23:35:09 +03:00
commit 8ba21095d8
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# Default ignored files
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/dataSources.local.xml

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Microsoft Visual Studio Solution File, Format Version 12.00
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# End of https://www.toptal.com/developers/gitignore/api/csharp,visualstudio,visualstudiocode,rider

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@ -0,0 +1,28 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
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{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobal

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using System.ComponentModel;
namespace TemporalTempestLight;
public class ModConfig
{
public double InitialStormDuration = 0.2;
public double StormDurationGrowthPerMonth = 0.0208;
public double StormDurationLimit = 2;
public double InitialStormDurationReductionMul = 0.2;
public double StormDurationReductionMulGrowthPerDay = 0.00139;
public double StormDurationReductionMulLimit = 0.02;
}

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@ -0,0 +1,66 @@
using System;
using System.Globalization;
using HarmonyLib;
using Vintagestory.API.Common;
using Vintagestory.API.Common.Entities;
using Vintagestory.API.Config;
using Vintagestory.API.Server;
using Vintagestory.GameContent;
using Vintagestory.Server;
namespace TemporalTempestLight.Patches;
[HarmonyPatchCategory("temporaltempestlight")]
internal class TemporalStabilityPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(SystemTemporalStability), "Event_OnEntityDeath")]
public static void OnEntityDeathPatch(SystemTemporalStability __instance, ICoreAPI ___api, Entity entity, DamageSource damageSource)
{
var system = __instance;
var api = ___api;
if (!system.StormData.nowStormActive) return;
var entityIsNotDrifter =
entity.Properties.Attributes["onDeathStabilityRecovery"].AsFloat(0) <= 0;
var damageSourceIsDrifter =
(damageSource.CauseEntity?.Properties?.Attributes["onDeathStabilityRecovery"]?.AsFloat(0) ?? 0) > 0;
if (entityIsNotDrifter || damageSourceIsDrifter) return;
var stormActiveDays = system.StormData.stormActiveTotalDays - api.World.Calendar.TotalDays;
((IServerPlayer)(((EntityPlayer)(damageSource.GetCauseEntity())).Player)).SendMessage(GlobalConstants.GeneralChatGroup, (api.World.Calendar.TotalDays).ToString(), EnumChatType.Notification);
var stormActiveDaysReduction =
stormActiveDays * 0.2;
system.StormData.stormActiveTotalDays -= stormActiveDaysReduction;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(SystemTemporalStability), "onTempStormTick")]
public static void OnTempStormTickPatch(SystemTemporalStability __instance, ICoreAPI ___api, float dt)
{
var stabilitySystem = __instance;
var api = ___api;
var tempest = api.ModLoader.GetModSystem<TemporalTempestLightModSystem>();
if (stabilitySystem.StormData.nowStormActive)
{
if (tempest.IsStormInitialized) return;
stabilitySystem.StormData.stormActiveTotalDays = Math.Min(
TemporalTempestLightModSystem.Config.InitialStormDuration +
TemporalTempestLightModSystem.Config.StormDurationGrowthPerMonth * (api.World.Calendar.TotalDays / 9),
TemporalTempestLightModSystem.Config.StormDurationLimit) + api.World.Calendar.TotalDays;
tempest.IsStormInitialized = true;
}
else
{
tempest.IsStormInitialized = false;
}
}
}

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{
"profiles": {
"Client": {
"commandName": "Executable",
"executablePath": "dotnet",
"commandLineArgs": "\"$(VINTAGE_STORY)/Vintagestory.dll\" --tracelog --addModPath \"$(ProjectDir)/bin/$(Configuration)/Mods\" --addOrigin \"$(ProjectDir)/assets\"",
"workingDirectory": "$(VINTAGE_STORY)"
},
"Server": {
"commandName": "Executable",
"executablePath": "dotnet",
"commandLineArgs": "\"$(VINTAGE_STORY)/VintagestoryServer.dll\" --tracelog --addModPath \"$(ProjectDir)/bin/$(Configuration)/Mods\" --addOrigin \"$(ProjectDir)/assets\"",
"workingDirectory": "$(VINTAGE_STORY)"
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<OutputPath>bin\$(Configuration)\Mods\mod</OutputPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="VintagestoryAPI">
<HintPath>$(VINTAGE_STORY)/VintagestoryAPI.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VSSurvivalMod">
<HintPath>$(VINTAGE_STORY)/Mods/VSSurvivalMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSEssentials">
<HintPath>$(VINTAGE_STORY)/Mods/VSEssentials.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSCreativeMod">
<HintPath>$(VINTAGE_STORY)/Mods/VSCreativeMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(VINTAGE_STORY)/Lib/Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(VINTAGE_STORY)/Lib/0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VintagestoryLib">
<HintPath>$(VINTAGE_STORY)/VintagestoryLib.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="protobuf-net">
<HintPath>$(VINTAGE_STORY)/Lib/protobuf-net.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="cairo-sharp">
<HintPath>$(VINTAGE_STORY)/Lib/cairo-sharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Data.Sqlite">
<HintPath>$(VINTAGE_STORY)/Lib/Microsoft.Data.Sqlite.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include="modinfo.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<Content Include="modicon.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>

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using System;
using HarmonyLib;
using Vintagestory.API.Server;
using Vintagestory.API.Common;
using Vintagestory.API.Config;
namespace TemporalTempestLight;
public class TemporalTempestLightModSystem : ModSystem
{
private Harmony Patcher { get; set; }
public static ModConfig Config { get; private set; }
private ICoreServerAPI Api { get; set; }
public bool IsStormInitialized
{
get => Api.WorldManager.SaveGame.GetData<bool>("temporaltempestlight:IsStormInitialized");
set => Api.WorldManager.SaveGame.StoreData("temporaltempestlight:IsStormInitialized", value);
}
public override void StartServerSide(ICoreServerAPI api)
{
Api = api;
if (Harmony.HasAnyPatches(Mod.Info.ModID)) return;
Patcher = new Harmony(Mod.Info.ModID);
Patcher.PatchCategory(Mod.Info.ModID);
TryToLoadConfig(api);
}
private void TryToLoadConfig(ICoreServerAPI api)
{
try
{
Config = api.LoadModConfig<ModConfig>("TemporalTempestLightConfig.json") ?? new ModConfig();
api.StoreModConfig(Config, "TemporalTempestLightConfig.json");
}
catch (Exception e)
{
Mod.Logger.Error(e);
Config = new ModConfig();
}
}
}

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{
"hello": "hello world!"
}

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{
"type": "code",
"modid": "temporaltempestlight",
"name": "TemporalTempestLight",
"authors": [
"Dencher12"
],
"description": "To be added",
"version": "1.0.0",
"dependencies": {
"game": ""
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework>
<RunWorkingDirectory>$(MSBuildProjectDirectory)</RunWorkingDirectory>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Cake.Frosting" Version="3.0.0"/>
<PackageReference Include="Cake.Json" Version="7.0.1"/>
<PackageReference Include="Newtonsoft.Json" Version="13.0.3"/>
</ItemGroup>
<ItemGroup>
<Reference Include="VintagestoryAPI">
<HintPath>$(VINTAGE_STORY)/VintagestoryAPI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

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using System;
using System.IO;
using Cake.Common;
using Cake.Common.IO;
using Cake.Common.Tools.DotNet;
using Cake.Common.Tools.DotNet.Clean;
using Cake.Common.Tools.DotNet.Publish;
using Cake.Core;
using Cake.Frosting;
using Cake.Json;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Vintagestory.API.Common;
namespace CakeBuild;
public static class Program
{
public static int Main(string[] args)
{
return new CakeHost()
.UseContext<BuildContext>()
.Run(args);
}
}
public class BuildContext : FrostingContext
{
public const string ProjectName = "TemporalTempestLight";
public string BuildConfiguration { get; }
public string Version { get; }
public string Name { get; }
public bool SkipJsonValidation { get; }
public BuildContext(ICakeContext context)
: base(context)
{
BuildConfiguration = context.Argument("configuration", "Release");
SkipJsonValidation = context.Argument("skipJsonValidation", false);
var modInfo = context.DeserializeJsonFromFile<ModInfo>($"../{ProjectName}/modinfo.json");
Version = modInfo.Version;
Name = modInfo.ModID;
}
}
[TaskName("ValidateJson")]
public sealed class ValidateJsonTask : FrostingTask<BuildContext>
{
public override void Run(BuildContext context)
{
if (context.SkipJsonValidation)
{
return;
}
var jsonFiles = context.GetFiles($"../{BuildContext.ProjectName}/assets/**/*.json");
foreach (var file in jsonFiles)
{
try
{
var json = File.ReadAllText(file.FullPath);
JToken.Parse(json);
}
catch (JsonException ex)
{
throw new Exception(
$"Validation failed for JSON file: {file.FullPath}{Environment.NewLine}{ex.Message}", ex);
}
}
}
}
[TaskName("Build")]
[IsDependentOn(typeof(ValidateJsonTask))]
public sealed class BuildTask : FrostingTask<BuildContext>
{
public override void Run(BuildContext context)
{
context.DotNetClean($"../{BuildContext.ProjectName}/{BuildContext.ProjectName}.csproj",
new DotNetCleanSettings
{
Configuration = context.BuildConfiguration
});
context.DotNetPublish($"../{BuildContext.ProjectName}/{BuildContext.ProjectName}.csproj",
new DotNetPublishSettings
{
Configuration = context.BuildConfiguration
});
}
}
[TaskName("Package")]
[IsDependentOn(typeof(BuildTask))]
public sealed class PackageTask : FrostingTask<BuildContext>
{
public override void Run(BuildContext context)
{
context.EnsureDirectoryExists("../Releases");
context.CleanDirectory("../Releases");
context.EnsureDirectoryExists($"../Releases/{context.Name}");
context.CopyFiles($"../{BuildContext.ProjectName}/bin/{context.BuildConfiguration}/Mods/mod/publish/*",
$"../Releases/{context.Name}");
if (context.DirectoryExists($"../{BuildContext.ProjectName}/assets"))
{
context.CopyDirectory($"../{BuildContext.ProjectName}/assets", $"../Releases/{context.Name}/assets");
}
context.CopyFile($"../{BuildContext.ProjectName}/modinfo.json", $"../Releases/{context.Name}/modinfo.json");
if (context.FileExists($"../{BuildContext.ProjectName}/modicon.png"))
{
context.CopyFile($"../{BuildContext.ProjectName}/modicon.png", $"../Releases/{context.Name}/modicon.png");
}
context.Zip($"../Releases/{context.Name}", $"../Releases/{context.Name}_{context.Version}.zip");
}
}
[TaskName("Default")]
[IsDependentOn(typeof(PackageTask))]
public class DefaultTask : FrostingTask
{
}

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dotnet run --project ZZCakeBuild/CakeBuild.csproj -- $args
exit $LASTEXITCODE;

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dotnet run --project ./ZZCakeBuild/CakeBuild.csproj -- "$@"