This commit is contained in:
2025-06-28 20:34:19 +03:00
commit dea890d541
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# Visual Studio LightSwitch build output
# Paket dependency manager
# FAKE - F# Make
# CodeRush personal settings
# Python Tools for Visual Studio (PTVS)
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
# Telerik's JustMock configuration file
# BizTalk build output
# OpenCover UI analysis results
# Azure Stream Analytics local run output
# MSBuild Binary and Structured Log
# NVidia Nsight GPU debugger configuration file
# MFractors (Xamarin productivity tool) working folder
# Local History for Visual Studio
# Visual Studio History (VSHistory) files
# BeatPulse healthcheck temp database
# Backup folder for Package Reference Convert tool in Visual Studio 2017
# Ionide (cross platform F# VS Code tools) working folder
# Fody - auto-generated XML schema
# VS Code files for those working on multiple tools
# Local History for Visual Studio Code
# Windows Installer files from build outputs
# JetBrains Rider
### VisualStudio Patch ###
# Additional files built by Visual Studio
# End of https://www.toptal.com/developers/gitignore/api/csharp,visualstudio,visualstudiocode,rider

28
GearToLife/GearToLife.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GearToLife", "GearToLife\GearToLife.csproj", "{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CakeBuild", "ZZCakeBuild\CakeBuild.csproj", "{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}.Release|Any CPU.Build.0 = Release|Any CPU
{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<OutputPath>bin\$(Configuration)\Mods\mod</OutputPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="VintagestoryAPI">
<HintPath>$(VINTAGE_STORY)/VintagestoryAPI.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VSSurvivalMod">
<HintPath>$(VINTAGE_STORY)/Mods/VSSurvivalMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSEssentials">
<HintPath>$(VINTAGE_STORY)/Mods/VSEssentials.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSCreativeMod">
<HintPath>$(VINTAGE_STORY)/Mods/VSCreativeMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(VINTAGE_STORY)/Lib/Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(VINTAGE_STORY)/Lib/0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VintagestoryLib">
<HintPath>$(VINTAGE_STORY)/VintagestoryLib.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="protobuf-net">
<HintPath>$(VINTAGE_STORY)/Lib/protobuf-net.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="cairo-sharp">
<HintPath>$(VINTAGE_STORY)/Lib/cairo-sharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Data.Sqlite">
<HintPath>$(VINTAGE_STORY)/Lib/Microsoft.Data.Sqlite.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include="modinfo.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<Content Include="modicon.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>

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using Vintagestory.API.Client;
using Vintagestory.API.Server;
using Vintagestory.API.Config;
using Vintagestory.API.Common;
namespace GearToLife;
public class GearToLifeModSystem : ModSystem
{
// Called on server and client
// Useful for registering block/entity classes on both sides
public override void Start(ICoreAPI api)
{
Mod.Logger.Notification("Hello from template mod: " + api.Side);
}
public override void StartServerSide(ICoreServerAPI api)
{
Mod.Logger.Notification("Hello from template mod server side: " + Lang.Get("geartolife:hello"));
}
public override void StartClientSide(ICoreClientAPI api)
{
Mod.Logger.Notification("Hello from template mod client side: " + Lang.Get("geartolife:hello"));
}
}

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{
"profiles": {
"Client": {
"commandName": "Executable",
"executablePath": "dotnet",
"commandLineArgs": "\"$(VINTAGE_STORY)/Vintagestory.dll\" --tracelog --addModPath \"$(ProjectDir)/bin/$(Configuration)/Mods\" --addOrigin \"$(ProjectDir)/assets\"",
"workingDirectory": "$(VINTAGE_STORY)"
},
"Server": {
"commandName": "Executable",
"executablePath": "dotnet",
"commandLineArgs": "\"$(VINTAGE_STORY)/VintagestoryServer.dll\" --tracelog --addModPath \"$(ProjectDir)/bin/$(Configuration)/Mods\" --addOrigin \"$(ProjectDir)/assets\"",
"workingDirectory": "$(VINTAGE_STORY)"
}
}
}

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{
"hello": "hello world!"
}

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After

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{
"type": "code",
"modid": "geartolife",
"name": "GearToLife",
"authors": [
"Dencher12"
],
"description": "Now when using a gear, one life is restored if there is such a limitation on the server",
"version": "0.0.1",
"dependencies": {
"game": ""
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework>
<RunWorkingDirectory>$(MSBuildProjectDirectory)</RunWorkingDirectory>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Cake.Frosting" Version="3.0.0"/>
<PackageReference Include="Cake.Json" Version="7.0.1"/>
<PackageReference Include="Newtonsoft.Json" Version="13.0.3"/>
</ItemGroup>
<ItemGroup>
<Reference Include="VintagestoryAPI">
<HintPath>$(VINTAGE_STORY)/VintagestoryAPI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

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using System;
using System.IO;
using Cake.Common;
using Cake.Common.IO;
using Cake.Common.Tools.DotNet;
using Cake.Common.Tools.DotNet.Clean;
using Cake.Common.Tools.DotNet.Publish;
using Cake.Core;
using Cake.Frosting;
using Cake.Json;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Vintagestory.API.Common;
namespace CakeBuild;
public static class Program
{
public static int Main(string[] args)
{
return new CakeHost()
.UseContext<BuildContext>()
.Run(args);
}
}
public class BuildContext : FrostingContext
{
public const string ProjectName = "GearToLife";
public string BuildConfiguration { get; }
public string Version { get; }
public string Name { get; }
public bool SkipJsonValidation { get; }
public BuildContext(ICakeContext context)
: base(context)
{
BuildConfiguration = context.Argument("configuration", "Release");
SkipJsonValidation = context.Argument("skipJsonValidation", false);
var modInfo = context.DeserializeJsonFromFile<ModInfo>($"../{ProjectName}/modinfo.json");
Version = modInfo.Version;
Name = modInfo.ModID;
}
}
[TaskName("ValidateJson")]
public sealed class ValidateJsonTask : FrostingTask<BuildContext>
{
public override void Run(BuildContext context)
{
if (context.SkipJsonValidation)
{
return;
}
var jsonFiles = context.GetFiles($"../{BuildContext.ProjectName}/assets/**/*.json");
foreach (var file in jsonFiles)
{
try
{
var json = File.ReadAllText(file.FullPath);
JToken.Parse(json);
}
catch (JsonException ex)
{
throw new Exception(
$"Validation failed for JSON file: {file.FullPath}{Environment.NewLine}{ex.Message}", ex);
}
}
}
}
[TaskName("Build")]
[IsDependentOn(typeof(ValidateJsonTask))]
public sealed class BuildTask : FrostingTask<BuildContext>
{
public override void Run(BuildContext context)
{
context.DotNetClean($"../{BuildContext.ProjectName}/{BuildContext.ProjectName}.csproj",
new DotNetCleanSettings
{
Configuration = context.BuildConfiguration
});
context.DotNetPublish($"../{BuildContext.ProjectName}/{BuildContext.ProjectName}.csproj",
new DotNetPublishSettings
{
Configuration = context.BuildConfiguration
});
}
}
[TaskName("Package")]
[IsDependentOn(typeof(BuildTask))]
public sealed class PackageTask : FrostingTask<BuildContext>
{
public override void Run(BuildContext context)
{
context.EnsureDirectoryExists("../Releases");
context.CleanDirectory("../Releases");
context.EnsureDirectoryExists($"../Releases/{context.Name}");
context.CopyFiles($"../{BuildContext.ProjectName}/bin/{context.BuildConfiguration}/Mods/mod/publish/*",
$"../Releases/{context.Name}");
if (context.DirectoryExists($"../{BuildContext.ProjectName}/assets"))
{
context.CopyDirectory($"../{BuildContext.ProjectName}/assets", $"../Releases/{context.Name}/assets");
}
context.CopyFile($"../{BuildContext.ProjectName}/modinfo.json", $"../Releases/{context.Name}/modinfo.json");
if (context.FileExists($"../{BuildContext.ProjectName}/modicon.png"))
{
context.CopyFile($"../{BuildContext.ProjectName}/modicon.png", $"../Releases/{context.Name}/modicon.png");
}
context.Zip($"../Releases/{context.Name}", $"../Releases/{context.Name}_{context.Version}.zip");
}
}
[TaskName("Default")]
[IsDependentOn(typeof(PackageTask))]
public class DefaultTask : FrostingTask
{
}

2
GearToLife/build.ps1 Normal file
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dotnet run --project ZZCakeBuild/CakeBuild.csproj -- $args
exit $LASTEXITCODE;

1
GearToLife/build.sh Normal file
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dotnet run --project ./ZZCakeBuild/CakeBuild.csproj -- "$@"