Fix spectator issue
This commit is contained in:
52
.idea/.idea.GearToLife/.idea/workspace.xml
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52
.idea/.idea.GearToLife/.idea/workspace.xml
generated
@ -10,15 +10,9 @@
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<change beforePath="$PROJECT_DIR$/GearToLife/GearToLife/Patches/TemporalGearPatches.cs" beforeDir="false" afterPath="$PROJECT_DIR$/GearToLife/GearToLife/Patches/TemporalGearPatches.cs" afterDir="false" />
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@ -34,6 +28,7 @@
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/0c42f62c19174521b2d3845ff1c760a82400/80/2430a869/TemporalLifeModSystem.cs" root0="FORCE_HIGHLIGHTING" />
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@ -48,26 +43,26 @@
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<option name="EXE_PATH" value="" />
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<option name="PROGRAM_PARAMETERS" value="" />
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@ -134,7 +129,10 @@
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<workItem from="1752003269468" duration="688000" />
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</task>
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<task id="LOCAL-00001" summary="Catch gear break event">
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<option name="closed" value="true" />
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@ -68,7 +68,7 @@ public class GearToLifeModSystem : ModSystem
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return player.WorldData.GetModData("geartolife:lives", Config.InitialLivesAmount);
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}
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private static void SetLives(IServerPlayer player, int value)
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private static void SetLives(IServerPlayer player, int value)
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{
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player.WorldData.SetModData("geartolife:lives", value);
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}
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@ -104,6 +104,9 @@ public class GearToLifeModSystem : ModSystem
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if (GetLives(player) > 0) return;
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player.WorldData.CurrentGameMode = EnumGameMode.Spectator;
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player.WorldData.NoClip = true;
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player.WorldData.FreeMove = true;
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player.BroadcastPlayerData();
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Notify(player, "geartolife:respawn.spectator", GetLives(player));
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}
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@ -10,7 +10,7 @@ namespace GearToLife.Patches;
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[HarmonyPatchCategory("geartolife")]
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internal static class TemporalGearPatches
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{
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[HarmonyPostfix()]
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[HarmonyPostfix]
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[HarmonyPatch(typeof(ItemTemporalGear), "OnHeldInteractStop")]
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public static void AfterUsingGear(float secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
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{
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